As complexity grows,
risk management
requires organizations
to shift from top down
command and control
to decentralized
management -- to rely
on co-evolving, self-adaptive
sub-groups
and individuals. New
approaches are needed
to sustain, de-bias,
and enhance the
performance of these
distributed, emergent parts so
that the whole improves its risk
management capability. They require
an understanding of individuals’
decision processes and then designing
decision aids for improving their
choices.This is a broad research area
of interest to both the Ackoff
Center for the Advancement of the
System Approach (ACASA) and
the Wharton Risk Management
and Decision Processes Center
(WRMDC).We have begun to
explore some of these issues in the
context of the WRMDC project
on learning from chemical and
other industrial accidents that almost
occurred (see the description of
the Near-Miss Project in the
Newsletter), which ACASA partially
supports. We are just in the early
stages of learning how to improve
risk management for society through
better understanding and support
of individual and organizational
decision processes.
Given space limits,
I omit discussing novel
ways that organizations
can learn from their
parts, and restrict my
remarks to the transfer
of lessons learned to
individual decision
makers. In particular,
I would like to focus
on the design of
video games as one
of a number of types
of de-biasing and
judgment-enhancing "interventions"
for risk mitigation and performance
improvement in social settings
(e.g., teen violence in schools), in
healthcare situations, in industrial
operations, etc. Let me explain one
of these in some detail -- the "Heart
Sense (HS) Game" sponsored by
NIH/National Library of Medicine.
Heart disease is the number
one killer in America, and one of
its most resistant aspects is delay in
those experiencing symptoms in
seeking treatment. Medicines avail-able
today can mitigate the effects
of heart attacks if given rapidly,
ideally less than 60 minutes after an
attack.Yet subjects delay an average
of 4 to 12 hours before arriving
at an ER. Media campaigns, Red
Cross videos, as well as physician
counseling, have all been unable to
reduce this delay. These materials
are top-down/didactic and require
passive listening. Even if "ingested"
before an episode, they are soon
forgotten and ignored when a
heart attack occurs. Little knowledge
transfer occurs, and behavior
is not shifting.
The obstacles arise not just
from poor symptom recognition
and misdiagnosis, but also due to
social issues (e.g., peer pressure,
being labeled a hypochondriac),
attitudinal problems (e.g., denial,
bias), and efficacy concerns (e.g.,
lengthy ER waits, ability to pay).
The HS Game is an attempt to
design a judgment de-biasing intervention
that can peel away these
issues (e.g., denial and misdiagnoses,
misperceived peer pressure, fear of
being viewed as a hypochondriac,
and many more), and shift decisional
intent to reduce risk by reducing
delay. The game involves having the
users gain skills they can transfer
to the real world by encountering
virtual characters in a village and
by trying to convince them to
overcome (a Markov chain of)
their delay issues.We also hypothesize
that an animated, pedagogical
agent with full emotive capabilities
(facial expression, body language,
voice, humor, empathy, etc.) leads
users to better short run performance
as well as to greater
knowledge retention when deployed
as an intermittent companion.
The results from prototype
testing offer evidence that the fully
emotive versions of the game do
noticeably better in improving
intention shift and lead to greater
changes in before- vs. after-game
knowledge about symptoms and
delay issues.The prototype passed
scientific review by the American
Heart Association, and focus groups
of physicians stated that if widely
disseminated it would lead to ERs
being filled to capacity with cardiac
patients. If these early results are
confirmed through rigorous
follow-up, there may be significant
potential in this type of intervention for improving web-based EH&S
training, accident prevention and
near-miss programs, and perhaps
contributing to decision-making
more generally. Research on ways to
leverage advances in communication
technology to align behaviors and
attitudes of stakeholders towards
good health and safety practices is
one of the several areas of mutual
interest between the Ackoff Center
for Advancement of the Systems
Approach and the Wharton Risk
Center. We look forward to working
together on these and related issues
over the coming months.
--Barry G. Silverman
Barry G. Silverman is Director of the
Ackoff Center for Advancement of the
System Approach (ACASA) in the School
of Engineering and Applied Sciences
(SEAS) at the University of Pennsylvania.