Assimilation & Human Learning
Digital Learning and Videogames
This research concerns how to use videogames and virtual
world simulation to promote systems thinking in users. As complexity increases
in organizations and in daily life, there is a greater need for interventions
to help promote better systems thinking. Traditional teaching methods pose
a number of pedagogical dilemmas and run counter to the expectations for learning
in the new generation of employees. We are experimenting with artificial societies,
transport into narrative worlds, poetics, animation, and alternative media
and videogame designs in the context of several sponsored research projects.
The game/training simulator creation platform we are building is a multi-agent,
artificial society simulator capable of modeling individual agents’ physiology,
stress, emotion, and course of action decision making that in turn leads
to the emergence of macro-behaviors and punctuated equilibria. We are researching
authoring tools that will help people to use our lessons learned while designing
their own systems training and analysis games.
Faculty
Rachel Crosen, PhD, Game theory and decisionmaking
in business
Melanie Green, PhD Transport into narrative
worlds and persuasion
Ian Lustick, PhD, Political Science,
group modeling and cellular automata
Josh Mosley, MFA, Poetics and animated
worlds
Stanley Schwartz, MD, Clinical information
systems, decision and learning aids for diabetics
Barry Silverman, PhD, Intelligent software
agents, human behavior simulation, adaptive man-machine systems
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